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How To Make Simple Animations In Photoshop

  1. Photoshop User Guide
  2. Introduction to Photoshop
    1. Dream it. Make information technology.
    2. What'southward new in Photoshop
    3. Edit your starting time photo
    4. Create documents
    5. Photoshop | Mutual Questions
    6. Photoshop organization requirements
    7. Migrate presets, deportment, and settings
    8. Get to know Photoshop
  3. Photoshop and Adobe services
    1. Work with Illustrator artwork in Photoshop
    2. Substance 3D Materials for Photoshop
    3. Photoshop and Adobe Stock
    4. Apply the Capture in-app extension in Photoshop
    5. Creative Cloud Libraries
    6. Creative Cloud Libraries in Photoshop
    7. Use the Touch Bar with Photoshop
    8. Filigree and guides
    9. Creating deportment
    10. Undo and history
  4. Photoshop on the iPad
    1. Photoshop on the iPad | Common questions
    2. Become to know the workspace
    3. Organisation requirements | Photoshop on the iPad
    4. Create, open up, and export documents
    5. Add photos
    6. Work with layers
    7. Draw and paint with brushes
    8. Brand selections and add masks
    9. Retouch your composites
    10. Work with aligning layers
    11. Suit the tonality of your composite with Curves
    12. Apply transform operations
    13. Crop and rotate your composites
    14. Rotate, pan, zoom, and reset the canvas
    15. Work with Type layers
    16. Piece of work with Photoshop and Lightroom
    17. Get missing fonts in Photoshop on the iPad
    18. Japanese Text in Photoshop on the iPad
    19. Manage app settings
    20. Bear on shortcuts and gestures
    21. Keyboard shortcuts
    22. Edit your image size
    23. Livestream equally you create in Photoshop on the iPad
    24. Right imperfections with the Healing Brush
    25. Create brushes in Capture and use them in Photoshop
    26. Work with Photographic camera Raw files
    27. Create and piece of work with Smart Objects
    28. Accommodate exposure in your images with Dodge and Burn
  5. Photoshop on the web beta
    1. Common questions | Photoshop on the web beta
    2. Introduction to the workspace
    3. Organization requirements | Photoshop on the spider web beta
    4. Keyboard shortcuts | Photoshop on the web beta
    5. Supported file types | Photoshop on the spider web beta
    6. Open up and work with deject documents
    7. Collaborate with stakeholders
    8. Use limited edits to your cloud documents
  6. Cloud documents
    1. Photoshop cloud documents | Common questions
    2. Photoshop cloud documents | Workflow questions
    3. Manage and work with cloud documents in Photoshop
    4. Upgrade deject storage for Photoshop
    5. Unable to create or save a cloud certificate
    6. Solve Photoshop cloud document errors
    7. Collect cloud document sync logs
    8. Share access and edit your cloud documents
    9. Share files and annotate in-app
  7. Workspace
    1. Workspace basics
    2. Acquire faster with the Photoshop Notice Panel
    3. Create documents
    4. Use the Touch Bar with Photoshop
    5. Tool galleries
    6. Performance preferences
    7. Use tools
    8. Touch gestures
    9. Bear upon capabilities and customizable workspaces
    10. Technology previews
    11. Metadata and notes
    12. Default keyboard shortcuts
    13. Touch capabilities and customizable workspaces
    14. Place Photoshop images in other applications
    15. Preferences
    16. Default keyboard shortcuts
    17. Rulers
    18. Testify or hide not-printing Extras
    19. Specify columns for an paradigm
    20. Disengage and history
    21. Panels and menus
    22. Identify files
    23. Position elements with snapping
    24. Position with the Ruler tool
    25. Presets
    26. Customize keyboard shortcuts
    27. Grid and guides
  8. Spider web, screen, and app design
    1. Photoshop for design
    2. Artboards
    3. Device Preview
    4. Re-create CSS from layers
    5. Slice spider web pages
    6. HTML options for slices
    7. Modify piece layout
    8. Work with web graphics
    9. Create spider web photograph galleries
  9. Prototype and color basics
    1. How to resize images
    2. Work with raster and vector images
    3. Image size and resolution
    4. Learn images from cameras and scanners
    5. Create, open up, and import images
    6. View images
    7. Invalid JPEG Marker mistake | Opening images
    8. Viewing multiple images
    9. Customize color pickers and swatches
    10. High dynamic range images
    11. Match colors in your image
    12. Convert between color modes
    13. Color modes
    14. Erase parts of an image
    15. Blending modes
    16. Choose colors
    17. Customize indexed color tables
    18. Image information
    19. Distort filters are unavailable
    20. About color
    21. Color and monochrome adjustments using channels
    22. Choose colors in the Color and Swatches panels
    23. Sample
    24. Color way or Epitome mode
    25. Color cast
    26. Add together a provisional mode modify to an activeness
    27. Add swatches from HTML CSS and SVG
    28. Scrap depth and preferences
  10. Layers
    1. Layer basics
    2. Nondestructive editing
    3. Create and manage layers and groups
    4. Select, group, and link layers
    5. Identify images into frames
    6. Layer opacity and blending
    7. Mask layers
    8. Apply Smart Filters
    9. Layer comps
    10. Movement, stack, and lock layers
    11. Mask layers with vector masks
    12. Manage layers and groups
    13. Layer effects and styles
    14. Edit layer masks
    15. Extract avails
    16. Reveal layers with clipping masks
    17. Generate image assets from layers
    18. Piece of work with Smart Objects
    19. Blending modes
    20. Combine multiple images into a group portrait
    21. Combine images with Auto-Blend Layers
    22. Align and distribute layers
    23. Copy CSS from layers
    24. Load selections from a layer or layer mask's boundaries
    25. Knockout to reveal content from other layers
    26. Layer
    27. Flattening
    28. Composite
    29. Background
  11. Selections
    1. Select and Mask workspace
    2. Make quick selections
    3. Go started with selections
    4. Select with the marquee tools
    5. Select with the lasso tools
    6. Select a color range in an paradigm
    7. Adjust pixel selections
    8. Catechumen between paths and selection borders
    9. Channel basics
    10. Move, copy, and delete selected pixels
    11. Create a temporary quick mask
    12. Salve selections and alpha channel masks
    13. Select the prototype areas in focus
    14. Duplicate, split, and merge channels
    15. Channel calculations
    16. Selection
    17. Bounding box
  12. Prototype adjustments
    1. Perspective warp
    2. Reduce camera shake blurring
    3. Healing brush examples
    4. Consign color lookup tables
    5. Adapt prototype sharpness and blur
    6. Sympathize colour adjustments
    7. Utilise a Brightness/Contrast adjustment
    8. Adjust shadow and highlight item
    9. Levels adjustment
    10. Adjust hue and saturation
    11. Suit vibrance
    12. Adjust color saturation in paradigm areas
    13. Brand quick tonal adjustments
    14. Apply special color effects to images
    15. Heighten your prototype with color balance adjustments
    16. High dynamic range images
    17. View histograms and pixel values
    18. Match colors in your image
    19. How to crop and straighten photos
    20. Convert a colour prototype to black and white
    21. Adjustment and make full layers
    22. Curves adjustment
    23. Blending modes
    24. Target images for printing
    25. Adjust color and tone with Levels and Curves eyedroppers
    26. Conform HDR exposure and toning
    27. Filter
    28. Blur
    29. Dodge or burn image areas
    30. Make selective color adjustments
    31. Supersede object colors
  13. Adobe Camera Raw
    1. Camera Raw system requirements
    2. What'southward new in Photographic camera Raw
    3. Introduction to Photographic camera Raw
    4. Create panoramas
    5. Supported lenses
    6. Vignette, grain, and dehaze furnishings in Photographic camera Raw
    7. Default keyboard shortcuts
    8. Automated perspective correction in Photographic camera Raw
    9. How to brand non-destructive edits in Camera Raw
    10. Radial Filter in Camera Raw
    11. Manage Photographic camera Raw settings
    12. Open up, process, and salve images in Camera Raw
    13. Repair images with the Enhanced Spot Removal tool in Camera Raw
    14. Rotate, crop, and arrange images
    15. Adjust color rendering in Camera Raw
    16. Feature summary | Adobe Photographic camera Raw | 2018 releases
    17. New features summary
    18. Procedure versions in Photographic camera Raw
    19. Brand local adjustments in Photographic camera Raw
  14. Image repair and restoration
    1. Remove objects from your photos with Content-Enlightened Fill
    2. Content-Aware Patch and Move
    3. Retouch and repair photos
    4. Correct paradigm baloney and dissonance
    5. Basic troubleshooting steps to fix most issues
  15. Image transformations
    1. Transform objects
    2. Adapt crop, rotation, and canvas size
    3. How to crop and straighten photos
    4. Create and edit panoramic images
    5. Warp images, shapes, and paths
    6. Vanishing Signal
    7. Use the Liquify filter
    8. Content-aware scaling
    9. Transform images, shapes, and paths
    10. Warp
    11. Transform
    12. Panorama
  16. Cartoon and painting
    1. Paint symmetrical patterns
    2. Draw rectangles and modify stroke options
    3. Well-nigh cartoon
    4. Draw and edit shapes
    5. Painting tools
    6. Create and modify brushes
    7. Blending modes
    8. Add colour to paths
    9. Edit paths
    10. Paint with the Mixer Castor
    11. Brush presets
    12. Gradients
    13. Gradient interpolation
    14. Fill and stroke selections, layers, and paths
    15. Depict with the Pen tools
    16. Create patterns
    17. Generate a pattern using the Blueprint Maker
    18. Manage paths
    19. Manage pattern libraries and presets
    20. Draw or pigment with a graphics tablet
    21. Create textured brushes
    22. Add dynamic elements to brushes
    23. Gradient
    24. Paint stylized strokes with the Art History Brush
    25. Paint with a pattern
    26. Sync presets on multiple devices
  17. Text
    1. Work with OpenType SVG fonts
    2. Format characters
    3. Format paragraphs
    4. How to create type effects
    5. Edit text
    6. Line and character spacing
    7. Arabic and Hebrew type
    8. Fonts
    9. Troubleshoot fonts
    10. Asian type
    11. Create type
    12. Text Engine mistake using Type tool in Photoshop | Windows 8
    13. Earth-Ready composer for Asian Scripts
    14. How to add and edit the text in Photoshop
  18. Video and animation
    1. Video editing in Photoshop
    2. Edit video and animation layers
    3. Video and animation overview
    4. Preview video and animations
    5. Paint frames in video layers
    6. Import video files and image sequences
    7. Create frame animations
    8. Creative Deject 3D Animation (Preview)
    9. Create timeline animations
    10. Create images for video
  19. Filters and effects
    1. Use the Liquify filter
    2. Apply the Blur Gallery
    3. Filter basics
    4. Filter effects reference
    5. Add together Lighting Effects
    6. Use the Adaptive Wide Bending filter
    7. Use the Oil Pigment filter
    8. Layer effects and styles
    9. Apply specific filters
    10. Smudge prototype areas
  20. Saving and exporting
    1. Relieve your files in Photoshop
    2. Export your files in Photoshop
    3. Supported file formats
    4. Save files in graphics formats
    5. Movement designs between Photoshop and Illustrator
    6. Save and export video and animations
    7. Relieve PDF files
    8. Digimarc copyright protection
  21. Printing
    1. Impress 3D objects
    2. Impress from Photoshop
    3. Print with colour management
    4. Contact Sheets and PDF Presentations
    5. Print photos in a picture package layout
    6. Print spot colors
    7. Duotones
    8. Impress images to a commercial press press
    9. Ameliorate color prints from Photoshop
    10. Troubleshoot printing bug | Photoshop
  22. Automation
    1. Creating actions
    2. Create data-driven graphics
    3. Scripting
    4. Process a batch of files
    5. Play and manage actions
    6. Add together conditional actions
    7. About actions and the Deportment panel
    8. Record tools in deportment
    9. Add together a conditional way alter to an action
    10. Photoshop UI toolkit for plug-ins and scripts
  23. Color Management
    1. Understanding color management
    2. Keeping colors consistent
    3. Color settings
    4. Work with color profiles
    5. Color-managing documents for online viewing
    6. Color-managing documents when printing
    7. Color-managing imported images
    8. Proofing colors
  24. Content authenticity
    1. Larn virtually content credentials
    2. Identity and provenance for NFTs
    3. Connect accounts for artistic attribution
  25. 3D and technical imaging
    1. Photoshop 3D | Mutual questions around discontinued 3D features
    2. Artistic Deject 3D Animation (Preview)
    3. Impress 3D objects
    4. 3D painting
    5. 3D panel enhancements | Photoshop
    6. Essential 3D concepts and tools
    7. 3D rendering and saving
    8. Create 3D objects and animations
    9. Epitome stacks
    10. 3D workflow
    11. Measurement
    12. DICOM files
    13. Photoshop and MATLAB
    14. Count objects in an prototype
    15. Combine and catechumen 3D objects
    16. 3D texture editing
    17. Conform HDR exposure and toning
    18. 3D panel settings

For Photoshop versions earlier than Photoshop CC, some functionality discussed in this commodity may be available only if you have Photoshop Extended. Photoshop does not have a separate Extended offer. All features in Photoshop Extended are part of Photoshop.

Frame blitheness workflow

In Photoshop, you use the Timeline console to create animation frames. Each frame represents a configuration of layers.

Photoshop Frame animation workflow

Illustration of an animation. The unicycle image is on its own layer; the position of the layer changes in each frame of the blitheness.

To create frame-based animations in Photoshop, use the following general workflow.

If they are not already visible, open the Timeline, and Layers panels. Make sure the Timeline panel is in frame animation mode. In the middle of the Timeline console, click the downpointing pointer to choose Create Frame Animation and then click the button next to the arrow.

Add together a layer or convert the groundwork layer.

Because a background layer cannot exist animated, add a new layer or convert the background layer to a regular layer. See Convert background and layers.

Add content to your animation.

If your animation includes several objects that are blithe independently, or if you want to change the colour of an object or completely change the content in a frame, create the objects on separate layers.

Add a frame to the Timeline panel.

Edit the layers for the selected frame.

  • Turn visibility on and off for different layers.

  • Modify the position of objects or layers to make layer content move.

  • Modify layer opacity to make content fade in or out.

  • Change the blending mode of layers.

  • Add a manner to layers.

    Photoshop provides tools for keeping characteristics of a layer the same across frames. See Unifying layer properties in animation frames.

Add more frames and edit layers every bit needed.

The number of frames you tin create is express only past the corporeality of system retentivity available to Photoshop.

You can generate new frames with intermediate changes between two existing frames in the panel using the Tween command. This is a quick mode to brand an object movement beyond the screen or to fade in or out. Encounter Create frames using tweening.

Set frame delay and looping options.

You lot tin assign a filibuster time to each frame and specify looping then that the animation runs in one case, a sure number of times, or continuously. See Specify a delay time in frame animations and Specify looping in frame animations.

Employ the controls in the Timeline console to play the animation every bit y'all create it. And then use the Save For Web control to preview the animation in your web browser.

Optimize the animation for efficient download.

There are unlike options for saving your frame animation:

  • Save as an blithe GIF using the Relieve For Web control.

  • Save in Photoshop (PSD) format so you can exercise more piece of work on the blitheness afterwards.

  • Salvage as an image sequence, QuickTime movie, or equally separate files. Run into also Export video files or epitome sequences.

Add frames to an animation

Adding frames is the first footstep in creating an animation. If yous have an paradigm open up, the Timeline panel displays the prototype equally the first frame in a new animation. Each frame you add starts as a indistinguishable of the preceding frame. You lot so make changes to the frame using the Layers panel.

  1. Make sure the Timeline console is in frame animation manner.

  2. Click the Indistinguishable Selected Frames button.

Select blitheness frames

Earlier you can work with a frame, you must select it as the current frame. The contents of the current frame appear in the document window.

In the Timeline console, the current frame is indicated past a narrow border (inside the shaded choice highlight) effectually the frame thumbnail. Selected frames are indicated by a shaded highlight around the frame thumbnails.

Select one animation frame

  1. Do one of the following in the Timeline console:

    • Click a frame.

    • Click the Select Next Frame button to select the adjacent frame in the serial as the current frame.

    • Click the Select Previous Frame button to select the previous frame in the serial as the current frame.

    • Click the Select Kickoff Frame button to select the offset frame in the series every bit the current frame.

Select multiple animation frames

  1. In the Timeline panel, do one of the following:

    • To select contiguous multiple frames, Shift-click a 2nd frame. The second frame and all frames between the first and second are added to the choice.

    • To select discontiguous multiple frames, Ctrl‑click (Windows) or Command-click (Mac Os) boosted frames to add those frames to the selection.

    • To select all frames, choose Select All Frames from the panel carte.

    • To deselect a frame in a multiframe selection, Ctrl-click (Windows) or Command-click (Mac Os) that frame.

Edit animation frames

  1. In the Timeline console, select i or more frames.

    • To edit the content of objects in animation frames, utilize the Layers panel to alter the layers in the prototype that affect that frame.
    • To modify the position of an object in an animation frame, select the layer containing the object in the Layers panel and elevate it to a new position.

    You lot can select and change the position of multiple frames. Notwithstanding, if y'all drag multiple discontiguous frames, the frames are placed contiguously in the new position.

    • To opposite the order of animation frames, choose Reverse Frames from the panel menu.

    The frames yous desire to reverse do non have to exist contiguous; you tin can reverse whatever selected frames.

    • To delete selected frames, choose Delete Frame from the Timeline console bill of fare or click the Delete icon, then click Yes to confirm the deletion. Y'all can also elevate the selected frame onto the Delete icon.

Unify layer properties in animation frames

The unify buttons (Unify Layer Position, Unify Layer Visibility, and Unify Layer Manner) in the Layers panel determine how the changes you make to attributes in the agile animation frame utilize to the other frames in the aforementioned layer. When a unify button is selected, that attribute is inverse in all the frames in the active layer; when that button is deselected, changes apply to only the active frame.

The Propagate Frame 1 option in the Layers panel also determines how the changes you brand to attributes in the first frame will apply to the other frames in the same layer. When information technology is selected, you can alter an aspect in the kickoff frame, and all subsequent frames in the active layer will modify in relation to the first frame (and preserve the animation you have already created).

Unify layer properties

  1. In the Timeline panel, change the attribute to one frame.

Propagate Frame 1

  1. In the Layers panel, select the Propagate Frame ane option.

  2. In the Timeline panel, change the attribute for the outset frame.

    The changed attribute is applied (in relation) to all subsequent frames in a layer.

Y'all tin can also propagate frames by Shift-selecting any sequent grouping of frames in the layer and irresolute an aspect in any of the selected frames.

  1. Choose Animation Options from the Layers console menu, and then cull ane of the post-obit:

    Automated

    Displays the unify layers buttons when the Timeline panel is open.

    Always Show

    Displays the unify layers buttons whether the Timeline panel is open up or closed.

    Ever Hide

    Hides the unify layers buttons whether the Timeline panel is open or closed.

Re-create frames with layer properties

To understand what happens when you re-create and paste a frame, think of a frame every bit a duplicate version of an image with a given layer configuration. When you copy a frame, you lot copy the configurations of layers (including each layer'south visibility setting, position, and other properties). When you paste a frame, you apply that layer configuration to the destination frame.

  1. Select one or more frames yous want to copy in the Timeline panel.

  2. Choose Copy Frame(s) from the panel menu.

  3. Select a destination frame or frames in the current animation or another blitheness.

  4. Choose Paste Frame(due south) from the console card.

  5. Replace Frames

    Replaces the selected frames with the copied frames. No new layers are added. The properties of each existing layer in the destination frames are replaced by those of each copied layer. When you paste frames between images, new layers are added to the image; even so, merely the pasted layers are visible in the destination frames (the existing layers are hidden).

    Paste Over Option

    Adds the contents of the pasted frames as new layers in the image. When you lot paste frames into the same epitome, using this option doubles the number of layers in the image. In the destination frames, the newly pasted layers are visible, and the original layers are hidden. In the non-destination frames, the newly pasted layers are hidden.

    Paste Before Selection or Paste Afterward Selection

    Adds the copied frames before or later on the destination frame. When y'all paste frames between images, new layers are added to the prototype; all the same, but the pasted layers are visible in the new frames (the existing layers are hidden).

  6. (Optional) To link pasted layers in the Layers panel, select Link Added Layers.

    This pick works only when pasting frames into another certificate. Select it when yous plan to reposition the pasted layers as a unit.

Create frames using tweening

The term tweening is derived from "in betweening," the traditional animation term used to depict this process. Tweening (also called interpolating) significantly reduces the time required to create animation furnishings such every bit fading in or fading out, or moving an element across a frame. You tin can edit tweened frames individually after you create them.

You utilize the Tween control to automatically add together or modify a series of frames between ii existing frames—varying the layer backdrop (position, opacity, or effect parameters) evenly between the new frames to create the appearance of motility. For instance, if y'all want to fade out a layer, set the opacity of the layer in the starting frame to 100%; so prepare the opacity of the same layer in the ending frame to 0%. When you tween between the two frames, the opacity of the layer is reduced evenly across the new frames.

Photoshop create frames using tweening

Using tweening to animate text position
  1. To apply tweening to a specific layer, select it in the Layers console.

  2. Select a single frame or multiple contiguous frames.

    • If you select a unmarried frame, you cull whether to tween the frame with the previous frame or the adjacent frame.

    • If you lot select two face-to-face frames, new frames are added between the frames.

    • If you select more than than two frames, existing frames between the first and last selected frames are altered by the tweening performance.

    • If you select the first and last frames in an animation, these frames are treated as contiguous, and tweened frames are added afterwards the last frame. (This tweening method is useful when the animation is gear up to loop multiple times.)

    • Click the Tweens button in the Timeline panel.

    • Choose Tween from the panel carte.

  3. Specify the layer or layers to exist varied in the added frames:

    All Layers

    Varies all layers in the selected frame or frames.

    Selected Layer

    Varies only the currently selected layer in the selected frame or frames.

  4. Specify layer properties to exist varied:

    Position

    Varies the position of the layer's content in the new frames evenly between the first and ending frames.

    Opacity

    Varies the opacity of the new frames evenly between the beginning and ending frames.

    Effects

    Varies the parameter settings of layer furnishings evenly between the beginning and ending frames.

  5. If you selected a single frame in step ii, choose where to add frames from the Tween With menu:

    Adjacent Frame

    Adds frames between the selected frame and the following frame. This choice is not available when you lot select the last frame in the Timeline panel.

    First Frame

    Adds frames between the final frame and outset frame. This choice is available simply if you select the final frame in the Timeline panel.

    Previous Frame

    Adds frames between the selected frame and the preceding frame. This option is not available when you select the first frame in the Timeline panel.

    Last Frame

    Adds frames between the start frame and concluding frame. This selection is available only if yous select the start frame in the Timeline panel.

  6. In the Frames To Add together box, enter a value, or use the Upwards or Down Arrow key to cull the number of frames. (This option is not available if y'all selected more than two frames.)

Add a new layer for each new frame

The Create New Layer For Each New Frame command automatically adds a new layer visible in the new frame just hidden in other frames. This option saves time when you are creating an animation that requires yous to add a new visual element to each frame.

  1. Choose Create New Layer For Each New Frame from the Timeline panel carte.

    A check marking indicates that the selection is turned on.

When you lot create a new layer, it is visible in all animation frames past default.

  • To bear witness new layers only in active frames, deselect New Layers Visible In All Frames from the Timeline panel menu.

  • To hide a layer in a specific frame, select the frame, and so hide the desired layer in the Layers panel.

Specify a delay time in frame animations

You can specify a filibuster—the time that a frame is displayed—for single frames or for multiple frames in an animation. Filibuster time is displayed in seconds. Fractions of a second are displayed as decimal values. For case, 1-quarter of a second is specified as .25. If y'all set a delay on the current frame, every frame you create afterward that will call back and apply that delay value.

  1. Select one or more frames in the Timeline panel.

  2. Click the Delay value beneath the selected frame to view the popular‑up bill of fare.

    • Choose a value from the pop‑up menu. (The last value used appears at the lesser of the menu.)

    • Choose Other, enter a value in the Set Frame Delay dialog box, and click OK. If you selected multiple frames, specifying a filibuster value for one frame applies the value to all frames.

Cull a frame disposal method

The frame disposal method specifies whether to discard the current frame before displaying the next frame. Yous select a disposal method for animations that include groundwork transparency to specify whether the current frame will exist visible through the transparent areas of the next frame.

Photoshop Frame disposal methods

Frame disposal methods

A. Frame with background transparency with Restore To Background optionB. Frame with background transparency with Practice Not Dispose pick

The Disposal Method icon indicates whether the frame is set to Exercise Not Dispose or Dispose. (No icon appears when Disposal Method is ready to Automatic.)

  1. Select a frame or frames for which you desire to choose a disposal method.

  2. Right-click (Windows) or Control-click (Mac Os) the frame thumbnail to view the Disposal Method context menu.

  3. Choose a disposal method:

    Automatic

    Determines a disposal method for the electric current frame automatically, discarding the electric current frame if the next frame contains layer transparency. For almost animations, the Automated choice (default) yields the desired results.

    To preserve frames that include transparency, select the Automatic disposal option when you lot are using the Redundant Pixel Removal optimization option.

    Exercise Not Dispose

    Preserves the current frame as the next frame is added to the display. The electric current frame (and preceding frames) may evidence through transparent areas of the next frame. Employ a browser to see an accurate preview of an animation using the Practice Not Dispose option.

    Dispose

    Discards the electric current frame from the brandish before the next frame is displayed. Simply a single frame is displayed at any fourth dimension (and the electric current frame does non announced through the transparent areas of the side by side frame).

Specify looping in frame animations

You select a looping choice to specify how many times the animation sequence repeats when played.

  1. Click the Looping Choice Selection box at the lower-left corner of the Timeline console.

  2. Select a looping option: In one case, three Times, Forever, or Other.

  3. If you lot selected Other, enter a value in the Set Loop Count dialog box, and click OK.

    Looping options tin can also be set in the Relieve for Web dialog box.

Delete an unabridged animation

  1. Cull Delete Animation from the Timeline console menu.

Source: https://helpx.adobe.com/photoshop/using/creating-frame-animations.html

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