Dying Light 2 Parkour and Combat Detailed; Dying Light Coming to Nintendo Switch
Dying Light ii Parkour and Combat Detailed; Dying Low-cal Coming to Nintendo Switch
Techland aired the tertiary episode of 'Dying 2 Know' today, during the official gamescom 2021 live stream, sharing more details and footage on parkour and combat systems in Dying Light 2.
To do then, a few developers appeared to hash out the features they worked on. Senior Game Programmer Kacper Kowalczuk, for instance, talked about the improved parkour and how it can be used fifty-fifty in combat.
We actually wanted to improve players' perception of their avatar's body and of what happens to it during parkour in Dying Low-cal 2.
The animators had their hands total but it definitely makes yous feel like a existent…traceur, which is a person who professionally does parkour. It'southward all thanks to dozens, or even hundreds of new animations.
It's especially visible with ropes, pipelines, monkey bars, etc. With the increased number of animations, players can nigh physically feel each move while climbing the buildings.
Information technology gives them a realistic parkour experience and is also surprisingly simple to master, fifty-fifty for beginners. The City allows players to traverse it effectively every bit soon as they get there, and their mobility increases more every bit they learn new skills.
In that location comes a time when players start noticing synergies betwixt movements, and that's when the real fun begins. You'll literally feel like flowing through the surround.
They too find out that The City itself helps them with parkouring, and what might've seemed an obstacle at the kickoff becomes an asset once they acquire how to use it.
I could stun my opponent with a powerful blow, then employ elements of parkour to rebound
from him and kick another 1. He'south also stunned at present, and then I tin rebound from him too.By combing parkour and combat, a skillful player can wreak havoc on both humans and the infected.
More specifically with regards to combat, Lead Technical Gameplay Animator Matt Courtois explained how the melee combat in Dying Light two has been enhanced compared to the showtime installment.
We've worked very hard for our gainsay to be visceral in Dying Light 2, so we created many exciting and immersive elements, such equally what we telephone call "progressive hit-reactions."
Basically, consecutive hits on enemies volition enhance their reactions. They will react differently based on the weapon category y'all're using, based on the torso parts y'all're targeting, so yous can stun them, you can trip them over, y'all can cut off their limbs, which might sound pretty terrible, merely it's also cool, right? And information technology's also very useful, and, you lot know, gory.
The management of your swings besides matters, and then does your position relative to theirs. We worked too with professional stuntmen to record more special, more spectacular hit-reactions.
You can find the full Dying ii Know: Episode three Gamescom Edition video below. Dying Light 2 launches on Dec 7th for PC (where it supports NVIDIA DLSS and ray tracing features) and consoles.
Techland also revealed that Dying Light Platinum Edition is coming to Nintendo Switch 'soon'. The retail version will include the post-obit items:
- Switch game carte du jour with Dying Low-cal
- Survival guide - containing the most important tips & tricks
- Two-sided map
- Unique stickers
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Source: https://wccftech.com/dying-light-2-parkour-and-combat-detailed-dying-light-coming-to-nintendo-switch/
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